

Play the game on PC via Steam and the Epic Games Store. Going Medieval is a colony sim that takes its castle-building quite seriously By Jonathan Bolding published You can try an open beta for a bit longer.
#Going medieval update
Enemies: Enemies now have new equipment that relates to the factions they are tied to – this is an aesthetic choice as we think it adds a bit more personality to the factions.įor a full list of the new additions and improvements coming to Going Medieval in update #3, check out the source below.These modifiers are also affected by the settler’s height and weight. New Modifiers for Settlers: Settlers now have different modifiers as they age (some of the attributes are different if they are young, adult, middle-aged, or senior).Once these buildings are out of fuel, settlers will need to use one of the fuel types to refill them. Fuel System: Light and heat sources now require refueling in order to emit heat/light.Within that panel there are a couple of options that you can select. New Harvesting Control & Behavior: Crop fields have an additional panel next to the selection panel now.Research Panel Changes: The research panel had to be reorganized a bit due to the integration of the elements mentioned above.

NOTE: This type of change will have no impact on gameplay.

New Resources: With the latest update, we are bringing some useful new resources that can be utilized across your settlement such as bread, apple pie, redcurrant pie, honey crisps, apple cider, mead, honey, wax, tallow, ice blocks silver, and silver ingots.New Flora: To make things a little easier and interesting, we added some new flora elements such as apple trees, wild flax, and wild barley.It will occasionally occur on random sections of the field and will destroy your crops if it isn’t dealt with. Crop Blight: Blight is the new event in the game and will appear during summer and autumn.You won’t be able to magically conjure them from thin air anymore and we’ve added a new phase to the life cycle of plants. Seeds and Saplings: We have made some major changes to crops.Here are some of the changes coming to Going Medieval in The New Resources and Cultivation update as described by developers:
